Current Time before keeping lost ~ 60 hours -------------------------------- TO DO LIST -------------------------------- -------------------------------- MAYBE PILE -------------------------------- - Have a separate movie clip that keeps track of the rounds for meets? - Setting up rounds (prelims, semis, finals) at meets? Too much work at this point - Competing in decathlon in career mode - Weight lifting meets - Do Commercials/Magazines? - Turn tv into 7-day weather forecast - put in button in track events that let player pull out of race, then only take out as much energy as they have raced - Create intro movie? Use first 1:20 of Europe-The Final Countdown -------------------------------- CHECK LIST -------------------------------- - Player have speed endurance attribute for long races - Change loading screens of each event to display the controls for that event...or pictures... - Clean up results HUD rewards - Check if Time points is NaN - IMPORTANT: speed endurance has now been added to player! - Add changes to meet object to each event - Changed multiplier to ego multiplier in meet object - Added place attribute to meet object - All the logic in results HUD and in the attribute updating needs to be transferred to all other events - Initialize player with attributes - Need to add experience points when done competing - Finish putting injury lines on the track - How to hurdle for non-button mashing - For distance racers, cpu's need to keep track of player ahead of them; send speed of itself and the one ahead, and the distance between them; Decide to pass if cpu behind is faster; change lanes, hittest will move player in/out of lane automatically - Check if player has enough energy for race - Put weather affecting injuries in events - Change function randomNumberColor to randomGroundColor in frame 2 of each event May 26, 2005 - need attribute for different jumping styles of long jumping and high jumping - Need to add rope flag color attribute to track object - Added infield color to track object, needs to be passed to all other movie clips, and also for the random generator - LJ must ask for lj Jumping style, not just jumping style - update results hud to say throw bonus instead of jump bonus - Check return button at results HUD - check to insure current event is being set correctly between movie clips - Ensure player cannot add more than 100 points per attribute - Update saving/loading of variables between movie clips to include field events when done them - Check movie clips random generator for duplicate of track number generator - Meters Thrown attribute? May 28, 2005 - Need to put in groin injuries into hurdle races - Take out _root.training = false at the loaded flag - Check all random generators, as they dont appear to getting last choice - change to Math.ceil(Math.random() * x) - Change event multipliers - Change all random generators at beginning of movie, in cpus and in results page - Use Math.round to get whole numbers for attributes - Take timer mechanism (CurrentTime) out of player, because I dont use it - Frame before results HUD needs to be updated for arm point losses instead of legs - Need a special exhibition player, separate from a custom player so that no stats are lost or changed - Need to send new exhibition variable through all movie clips May 29, 2005 - swap between exhibition and real player when customizing in main movie clip June 2, 2005 - Something wrong with frame 4 of rope flag - need new attribute for max number of decals, advertisements - new attribute added to track object, sponsor - Take out stadium type attribute from track object - new attribute, useFlag, which allows the track to show a flag or not - new attribute, language which changes what the starter says in track object, need to alter the checking of language in each movie clip - Decals need to be added to track movie clips - Replay save needs to be extended - Full track grass does not change color - Check if player has been injured - What is the max number for energy attribute? (150 Enough for a decathlete) - Attributes for meters thrown and jumped? Yes - no username - Does top speed, accel affect jumping events? No June 4, 2005 - Check for wind pb's - Need to make scrolling background for long jump - Add wall color to track object and editor - Put in advertisements - Need to send current Track across movie clips - Change stadium editor to only be able to pick unlocked decals/sponsors/monuments June 7, 2005 - A file manager that allows players to clear records, ghosts etc., replays, built stadiums etc. - Change sendData of each event to include returning to exhibition mode - Create records - Increase day of exhibition player to get different dates - Put in inspiring quotes before going to the main menu - Create random country generator for cpus - Insert real world records into initial records, and display them - Display distance of world record in throwing/jumping events - Check if world record has been broken - Career cpus will look more realistic than exhibition cpus? No June 8, 2005 - Adjust cpus to same speed on all computers June 9, 2005 - Need to fix photo finish speed, and the generated times of players not in photo finish - Adjust cpu scores to players level June 10, 2005 - Set up combined events June 12, 2005 - Hurdle technique attribute? Yes - Let user adjust which keys they want to use (left, right, action button) - Need to set up arrays to keep track of seconds only for track events - Have cpu fault? No - Have player go into random lanes - Create an indicator that lets the player know which one they are in track events June 14, 2005 - Use physics to figure out correct time after photo finish (t = x/v), and also sort the times - Display cpu results in between rounds in field events - HJ and PV current results need to be on a pass/fail basis at the players current height, then do a randomize on whos left to get the final results June 21, 2005 - Replace hittests +x, +y, with +n*x, +n*y - Hit testing needs to work in distance races - Adjust AI for cpus in distance races to include taking it out hard, trying to catch up, kicking at the end - If in exhibition mode, or training mode, let player have ability to rerun the event - Testing with wind conditions, should be able to just barely break the record at 1.5m/s June 23, 2005 - Need to fix replay saving in all events - Set up replay theatre in main movie - Change the super start to maybe varying degrees of it? No, whats the point of having a super start then? June 27, 2005 - More entrances? No - Let player choose jumping style June 29, 2005 - Arguing with officials over faults in field events? No - Next button blends in with the ads - Fixed next button for all events - Fixed the Get 0 points for doing bench, pull-ups - Fixed no speed endurance button in the customize scene - Fixed speed endurance and hurdle technique show "000" in customize scene - Fixed Lunges character in gym - Ability to purchase lottery tickets July 2, 2005 - Added lottery attributes to movie, need to send to all events - Added lotteryWinnings attribute to player - Set up attributes for player for gym stat tracking - Update ticker to include new attributes when done inserting new attributes in July 3, 2005 - Added capacity and built attribute to track object - The name sweden appears in flag movie clip, remove it - Add Polish, Czech, Norwegian, Croatian, Finnish to list of languages, and starters words July 5, 2005 - Ability to get job - Ability to purchase items for homes (decorations) in career mode? No, you can customize youre character enough, and that's were the emphasis should be July 8, 2005 - Moved all the track stadiums info to an xml file July 9, 2005 - Goodie shop where player can purchase unlockable items like stadium editor, etc. - Added jobName, jobSalary attribute to player - Added yearOpen, trackName, difficulty, cashPrizes, dayClose, monthClose, yearClose to meet object, took out stadiumType - Added cardedIn array attribute, numCards to player, keeps track of all the cards the player has for international competition - Added cardNeeded to meet object - variables for unlockables need to be sent around July 10, 2005 - Create unlockables page so player can player mini-games - Update Options to let player adjust weather - Added attribute windOn, currentGravity - Insert new gravity attribute into events - insert speed meter into events - Add snow effects to events, replay July 11, 2005 - Create yellow jersey story July 17, 2005 - Have entry fees for meets? yes July 19 - Need to fix speed meter showing when not supposed to, decals need stop() - implement difficulty with cpu speeds - take out random track generator - Added another array to keep track for places in meets - Added type attribute, paidEntryFee to meet object, send to each event - Create funny names - Added funnyNamesOn attribute, need to be able to turn this on and off on unlockables page July 20 - Let the user be able to skip ahead 4 months after end of September to February if they wish to not train over the winter - Check for standards in career mode - Need a function that checks if player has done certain things, like hitting a standard, getting carded, unlocking stuff July 22 - Create real stadiums, display how many are in attendance July 24 - Commmentary - Added attribute commentary, needs to be sent around - Adjust cpu scores in field events to gravity effects? No - Also, can't break world record if gravity is not 9.8 July 25 - When selecting event for meet, make sure to check if it's a event specific meet - Adding in money for world record? Yes - Awarding money from meets - Need to insert attributes for keeping track of players score in decathlon and heptathlon - Create minigames (begun with initial designs) - Add in drug testing July 26 - Put in monuments - Adding in results that are displayed in the newspaper - Added newspaperClippings array, and numClippings attribute, need to be sent around - Since monument has been added to the bg, replay needs to be updated to include monument for field events - Reseting arrays when player has been booted out of career mode July 27 - Post event celebrations (part done) - Create meet system (needs to be tested first to be declared finished) - Create relay events - Send results to me - Added pb4x100m, pb4x400m attributes, need to be sent around - Added nickName attribute - Fix replay button - Putting in world records for 4x100, 4x400 - Create link to 4x1, 4x4 relay events July 30 - Weather fluctuates too much, should have specific temperature ranges for different months - Checking if purchasing items works - Create Secret Countries - Checking for milestones August 1 - Send new attributes for milestones across the movie clips - Need to fix replay button again - Need to figure out how to put secret countries into events - Finished up saving and loading - Finish up reseting button - Selecting country for exhibition Player and career Player - Need to add a condition checking if time != 0, because otherwise it's a world record - Need a check to see if the player was the one who set the world record August 2 - Displaying personal bests of weight training - Change Menus to reflect special days (New Years, St. Patrick's, Halloween, Christmas, etc.)\ August 3 - Finish up the airport and the international meets - Mental status needs to go down after competition in each event - Mental status is not affecting results of field events - Heal back mind and body a little bit when sleeping - Have a monthly bill that the player needs to have enough money for - Finish help log - Set up page that displays all the milestones - Option to turn nintendo soundtracks on/off August 4 - Set raced values of meets to true when done a meet, so player can't rerace a meet on the same day - Reset all raced values to false after day is done August 5 - Need to update connectivity, different events will be on different sites - added attribute HOME, that defines whether the game is online, or offline - Places that need changes are the sending functions - Make a list for what the testers should look for, and how to run it August 7 - Increase all stats to 50, takes way to long to finish the longer races - Reduce chance of injury by half - Temperature not taken into affect in many of the events August 8 - Need to add milestoneWonEverything into every event's loading function - Newspaper logic says PlayerFinishTimeSecs, should be PlayerFinishSecs August 9 - Set up a screen before competition of the starting list of the competitiors - Found error of losses now showing up, need to be fixed in all events - Display pbs for 4x100, 4x400 August 11 - Unlock some items at start so that players can at least customize their character a bit - Put head in eyes option so player can see color of eyes changing August 15 - Create nintendo soundtracks - Use sounds from rpg maker 2000 - Have an option of being either a good/bad guy, that gets a different crowd reaction? - Have option to have music on/off - Add shadows to jumping and throwing events August 16 - Polish up relay events - Update ticker - Insert credits - Need to have some kind of warning for seizures and epilepsy - Create trailer August 17 - When picking color purple (beside pink) it's set to light blue instead - Need option so play can choose which side they would like the tattoo on August 18 - Found what was wrong with nose, need to update all events (Could be missing a capital N) - May need to just delete the skin in the nose and leave the shadow (only have to do it for front facing player) August 23 - Some things need to be done about rankings savings - Removing of rankings? - Switch rankings system to only storing the world record - Have a difficulty adjuster for exhibition - Insert new difficulty attribute and rankings attributes into all movie clips August 24 - Insert functionality that will use these new attributes - Update rankings for decathlon and heptathlon August 25 - need to update wr marker when player breaks wr in field events - Move record keeping logarithms into the results hud for field events August 30 - Add to message sender to notify whether player is playing in game, or in the meet module (Just add on some text to the player's name or something) - update hj results so that cpus only can clear as much as their difficulty lets them - Rewards HUD needs to be updated to reflect field events, not track events (same as the actions) - the call to obtainTime has 1 parameter, not 2 - PlayerFinishNumber is off by one in all field events, need to redo them September 1 - If player ever goes onto the grass, automatic dq and get them out of the race (800 and 1500) - Fix text as moving the files to the laptop have changed the fonts - Build external meet module (WTNF2k5MODULE) September 2 - Need to check so player doesnt get meet points when in module mode - Taking socks out of game? - Maybe take socks out of jumping events September 5 - why did all the career stats reset when i went to reload it? - In gym, pb is being set with 0 reps, needs to be at least 1 rep - In re-run event button, check if player has 0 energy - Need to check logic of ego points when you lose, because you're subtracting a negative, also need to update results hud September 6 - For field events, need to check if player's in training so the game doesnt display 7 other scores - Need to also include the 1 million dollar jackpot if you win all 6 iaaf golden league series September 7 - Need an attribute that prohibits the player to compete again. To easy to cheat the system -------------------------------- WORK LOG -------------------------------- February 3, 2005 - Finalized 100m injury animation - Got the colors to work correctly 1 hour -------------------------------- February 6, 2005 - Added more deletion of objects for optimization - When there's a photo finish, the one's not involved now get times - Set up training mode, so that you don't race against computers - Player now earns points from training off of super starts, finishing and time bonus, and is penalized for false starting 1 1/2 hours -------------------------------- February 19, 2005 - 2 Start Entrances done 1 hour -------------------------------- February 20, 2005 - Started on intro HUD - Finished flag movie clip for North America, South America, Australia, Middle East - Need to finish all other continents - Need to finish player entrance movie clip (assigning colors, entrances) - assorted all buttons into appropriate continents 3 hours -------------------------------- February 22, 2005 - Finished flag movie clip for Europe, Africa, Asia - Therefore finished all movie clips - Finished up the intro HUD - Remember to put all the flags into the big movie clip, at the end! - Put ghost in when training??? - Put in track object, and now allows track color customization such as lane, lines and numbers - Coloring not working...might have to switch to goTo statements 2 1/2 hours -------------------------------- February 24, 2005 - Put track colors in movieclips, works now - Also added ground coloring to track - Start Entrance animations from scratch! Coloring not working right! - Implemented ghost into 100 M 2 hours -------------------------------- February 28, 2005 - Put in custom intro, so user can press a button, and that body part will move - Started on 110 Meter hurdles. Maybe a random generator for the cpu so they can crash too 2 hours -------------------------------- TOTAL FEBURARY HOURS: 13 hours -------------------------------- March 1, 2005 - CPU's now crash into hurdles - Have arrays to keep track of hurdle status, and when player hurdles, but not for cpu yet - Replay works with player hurdling - Finished up all replay, ghost and in race for 110 m hurdles - Did a lot of deletion methods - Fixed bugs in rewarding system - Take away energy and status points of limbs from player after race now 4 hours -------------------------------- March 2, 2005 - How will player hurdle when not doing button mashing? - Created the 400m track movieclip - Set up most of 200m stuff - Trying to figure out how to make a movie clip follow a path 3 1/2 hours -------------------------------- March 3, 2005 - Started on the curve algorithm for full track - Fixing bugs in the curve system - Still some bugs, like going into another lane and not coming back??? 3 hours -------------------------------- March 4, 2005 - Turning not working when testing full movie! - Prepare to use coordinate system...boo! - Lane 5 now working with coordinate system - All other lanes should have same angles, but with different y values 4 1/2 hours -------------------------------- March 5, 2005 - Started splitting up events into separate movie clips - Only things not working are the saving of player 3 hours -------------------------------- March 6, 2005 - Learning XML - Putting perl files into old site. Need to download cgi modules for new site - I am totally baffled already??? Going to go back to what works...the shared objects but need to know how to delete it - Basically today was a total waste!!! 6 1/2 hours -------------------------------- March 7, 2005 - Bam! Shared objects are working now! So don't touch it! - I delete not on the sending side, but the receving side once I'm done assigning values. 1/2 hour -------------------------------- March 8, 2005 - Have returning from event working, so movie automatically returns back to stadium - Passing of Player values now working, but timer's weird? doesnt display anything - Fix time display somehow!!! 2 1/2hours -------------------------------- March 15, 2005 - Back in business now, figured out what was wrong (Had a method call to player that didnt exist) - Sending of points across not working 1 hour -------------------------------- March 16, 2005 - All values seem to be passing now! - Time to finish up the 200M now 2 1/2 hours -------------------------------- March 17, 2005 - Finally, the lane hit testing now working, no more coordinate system - Began testing of speeds in each lane, and altering speeds - Need to implement a lane chooser! 2 1/2 hours -------------------------------- March 19, 2005 - Implemented a lane chooser - CPU's speeds for 200m have now been tested and adjusted - Player's speed has now been tested and adjusted for the 200m - Finish up the rest of the 200m -> replay 2 1/2 hours -------------------------------- March 20. 2005 - Finished up the 200M ! Forgot injury lines in 200M - Working on the 400m - Set up for loading of replay arrays up to 1500m - Need to remember to add to these when throwing events come in - Fix the timer output, may not be printing right - 400m now finished up and tested 1 1/2 hours -------------------------------- March 21, 2005 - Finished packaging of library objects for: - 100M, 110MH, 200M, 400M - Deleted unused objects in library for main game - Changed flag names for the 400M, so that i don't have to change them for the 8 and 15 - Can change 100m, 110mh and 200m if I want, but they really have no impact - Started work on 400m hurdles - Need to test hurdles distances as compared to lane 1 - Have movie print out coordinates when player 1 hits each hurdle, more accurate 1 1/2 hours -------------------------------- March 22, 2005 - Finished up the 400m hurdles - Fixed photo finish bug (If cpu has finished before player, they are in the photo finish) - Started on 800m 2 1/2 hours -------------------------------- March 23, 2005 - Working on stamina HUD for 800m 1 hour -------------------------------- March 26, 2005 - Working mouse speed controller - Fixed breakpoint issue - Player hittests the outside and inside walls now - I set player's endurance to ->25<- for testing - Put in a lap counter in HUD - Put in a stamina meter in HUD - Needed to check if cpus were on last lap for photo finish ! Doing hittesting into other runners, but not working perfectly - Did tweaking of speeds and stamina recovery - Haven't done rigging of players when stamina hits 0 2 1/2 hours -------------------------------- March 27,2005 ! I can run on the grass - Finished the rigging, and other speed modifications ! Hit testing only working when I run into other players - Added passing algorithm, and works nicely 1 1/2 hours -------------------------------- March 28, 2005 - On your marks character made for distance people - Finished up 800 meters - Finished up 1500 meters, but not fully tested, assuming it works like 800 1 1/2 hours -------------------------------- March 29, 2005 - Tested 100m with full attributes - Cleaned up results HUD - Checked for wind pb's - Started on your marks translation into different languages - Put country flags into entrance - Added temperature effects to injury - Added cloud and rain effects - Able to save replay of 100 meters - Took currentTime out of 100m player ! Put in a replay slider to let user know where they are in the replay - works for player, not CPU...could just be CPU's not getting initialized properly 3 1/2 hours -------------------------------- TOTAL MARCH HOURS: 50 hours -------------------------------- April 6, 2005 - Released the main game and 100M to the public for testing, other events will be released when the time is right - As of right now, the passing of variables inbetween movies works perfectly -------------------------------- April 7, 2005 - Tested 200m with full attributes - Cleaned up 200m results HUD - No replay slider, CPU's not responding to it - No need for victory animations - Initialized player attributes in main movie - No multiplier for meets! Instead have separate points for first, second, third, and the rest - Changed multiplier to ego multiplier! - Added place attribute to meet object ! Put in logic for meet running. Not tested - Meet system is now working for 100M ! All the logic in results HUD and in the attribute updating needs to be transferred to all other events 2 1/2 hours -------------------------------- TOTAL APRIL HOURS: 2 1/2 hours -------------------------------- May 5, 2005 - Working on message ticker for loading screen - Changed look of loading screen on 100m - Changed look of loading screen of 200m - Added meet object change to 200m - Updated flags for entrances of 200m - Added weather to 200m - Added language translations to 200m - Added check if time points is NaN for 200m and 100m - Updated the changing of values before you reach the results HUD for 200m - Updated Results HUD for 200m - Updated the Replay Save Function for 200m 3 hours -------------------------------- May 6, 2005 - Updated injury check for 200m - Added the speed endurance into player for 200m - CPU's have speed endurance attribute for 200m - Library sorted for 200m - Changed look of loading screen of 400m - Added meet object change to 400m - Updated flags for entrances of 400m - Added weather to 400m - Added language translations to 400m - Added check if time points is NaN for 400m - Updated the changing of values before you reach the results HUD for 400m - Updated Results HUD for 400m - Updated the Replay Save Function for 400m - Updated injury check for 400m - Added the speed endurance into player for 400m - CPU's have speed endurance attribute for 400m - Library sorted for 400m - Changed look of loading screen of 800m - Added meet object change to 800m - Updated flags for entrances of 800m - Added weather to 800m - Added language translations to 800m - Added check if time points is NaN for 800m - Updated the changing of values before you reach the results HUD for 800m - Updated Results HUD for 800m - Updated the Replay Save Function for 800m - Updated injury check for 800m - Added the speed endurance into player for 800m - CPU's have speed endurance attribute for 800m - Library sorted for 800m - Changed look of loading screen of 1500m - Added meet object change to 1500m - Updated flags for entrances of 1500m - Added weather to 1500m - Added language translations to 1500m - Added check if time points is NaN for 1500m - Updated the changing of values before you reach the results HUD for 1500m - Updated Results HUD for 1500m - Updated the Replay Save Function for 1500m - Updated injury check for 1500m - no top speed for 1500m - Added the speed endurance into player for 1500m - CPU's have speed endurance attribute for 1500m - Library sorted for 1500m - Changed look of loading screen of 110mH - Added meet object change to 110mH - Updated flags for entrances of 110mH - Added weather to 110mH - Added language translations to 110mH - Added check if time points is NaN for 110mH - Updated the changing of values before you reach the results HUD for 110mH - Updated Results HUD for 110mH - Updated the Replay Save Function for 110mH - Updated injury check for 110mH - Player now automatically hurdles in 110mH when not in button mashing mode - Library sorted for 110mH - Changed look of loading screen of 400mH - Added meet object change to 400mH - Updated flags for entrances of 400mH - Added weather to 400mH - Added language translations to 400mH - Added check if time points is NaN for 400mH - Updated the changing of values before you reach the results HUD for 400mH - Updated Results HUD for 400mH - Updated the Replay Save Function for 400mH - Updated injury check for 400mH - Added the speed endurance into player for 400mH - Player now automatically hurdles in 400mH when not in button mashing mode - CPU's have speed endurance attribute for 400mH - Library sorted for 400mH ! Need to put in groin injuries into hurdle races ! CPU's may not have random generator, check to ensure they are there - Testing can now begin for track events 3 hours -------------------------------- May 7, 2005 - Changed the loading of the cookies to before the preloader screen. This then allows for more things to say on the ticker, and also if there are no cookies, then the player will not have to wait for the movie to load to learn that they cannot play. - Working on background for 100m preloader, then copy it and paste it to all other events 1 hour -------------------------------- May 8, 2005 - Finished background for all preloaders - Started work on long jump 3 1/2 hours -------------------------------- May 10, 2005 - Physics of jump now working - Introduce 3 different jumping styles, 2 are unlockable - Testing to get maximum jumping distances - Long jump tested with maximum attributes - Put a distance ticker in that updates how far player is - Use mouse to control angle - Changed to have a needle go 90 degrees 4 1/2 hours -------------------------------- May 11, 2005 - Finish all 3 flight techniques for long jump - Changed background for long jump to more of a side view - Finished up fault scenario for long jump - Can go for 3 rounds - Worked on results, all done - Started work on replay 3 hours -------------------------------- May 17, 2005 - Finished up replay - Added jumping style attribute into only long jump - Checks for injury just before hitting board - Cleaned up library - Finished up ghost for long jump 2 hours -------------------------------- May 18, 2005 - Worked on background, and have a scrolling background for long jump (kind of) - Fixed random generators in long jump - Started work on javelin - Finished Javelin 2 1/2 hours -------------------------------- May 19, 2005 - Started work on shot put 1 hour -------------------------------- May 23, 2005 - More work on shot put - Replay and injury animation finished up - Changed injury checks to look for arm injuries instead of leg injuries - Cleaned up library - Finished Shot put - Started work on hammer throw - Player can move in a circle, and on mouse click go to next frame - Tangental velocity also calculated 4 1/2 hours -------------------------------- May 24, 2005 - Hammer throw changed to automatic rotation - Cleaned up library - Finished up Hammer Throw - Started work on discus - Cleaned up library - Finished up Discus - Started work on triple jump - Finished up Triple Jump - Started work on high jump - Finished up ghost for high jump - Finished high jump - Started work on pole vault - Design pole vault so that you must have enough speed AND hit the random target to make the jump - Finished most of pole vault except ghost 6 1/2 hours -------------------------------- May 26, 2005 - Added cover type to track object, meaning what kind of track structure is it (Open or closed) - Added decal attribute to track object, which puts an image on the straightaways - Added stadium type to track object, meaning you can have a small or big stadium - Added monument attribute to track object, which is something that distincts your stadium from others. When you go to a track, youll see the entrance and the monument there - Changed all objects and updated each movie clip - Updated the sending and loading methods for each movie - Updated main movie clip - Fixed random generator for cpu and track generating and names for all movie clips 2 1/2 hours -------------------------------- May 27, 2005 - Main movie clip set up to handle exhibition with new exhibition player object created - Updated random generators for no training boolean, injury function, start slider, cpus, button generators, results HUD for - 100m, 200m, 400m, 800m, 1500m - Exhibition needs to be set up by adding exhibition object in Loaded frame, updating send and load functions, injury function (no injuries in exhibition), result updating and changing event multiplier done for - 100m, 200m, 400m, 800m, 1500m 2 hours -------------------------------- May 28, 2005 - Updated random generators for no training boolean, injury function, start slider, cpus, button generators, results HUD for - 110mH, 400mH, Discus, Hammer, HJ, Jav, Shot, LJ, PV, TJ - Exhibition needs to be set up by adding exhibition object in Loaded frame, updating send and load functions, injury function (no injuries in exhibition), result updating and changing event multiplier done for - 100mH, 400mH, Discus, Hammer, HJ, Jav, Shot, LJ, PV, TJ 2 hours -------------------------------- May 29, 2005 - Set up stat showing in main movie - Molding person and player object into just one object has been sent to all events - Exhibition mode is now working - Started work on Stadium Editor 4 1/2 hours -------------------------------- May 30, 2005 - Continued work on Stadium Editor - Started work on decals 4 hours -------------------------------- May 31, 2005 - Working on ideas for advertisements, monuments 3 1/2 hours -------------------------------- TOTAL MAY HOURS: 53 hours -------------------------------- June 1, 2005 - added sponsor attribute to track object - Finished off all the sponsors - Started on save for stadium editor 2 hours -------------------------------- June 2, 2005 - Finished with stadium editor with tutorial - Moved all of stadium editor into main movie clip - All events have new updated track object and movie clips (decals, language), and for saving/loading and transport entrance d-pad and updated entrance animation control to all events. Replay save also needs to be updated. Also background needs to be changed to the blue bg, and look out for frame 4 of the flag movie clip - take out event multiplier because it's not worth it - Max energy is 150, player will start with 10 energy points - Created secret house that only appears when user's mouse goes over the tree - Getting rid of get and set in load/save methods, too much space wasted - All events have attributes for meters jumped and thrown, no more username - Put in meters jumped and thrown into respective events - Got a lot of work done today 7 1/2 hours -------------------------------- June 3, 2005 - Set current Day,month and year to 0 to signify that player has not started career mode yet - Added wall attribute to, Send current Track attributes to - 100m, 110mH, 200m, 400m, 400mH, 800m, 1500m - Added wind effects and wind indicator to, Check for wind pb's - 100m, 110mH, 200m, 400m, 400mH, 800m, 1500m - Put advertisements in, Put ceiling on if there is a ceiling, Fill in stands with people, Change sky, add lights at night - 100m, 110mH, 200m, 400m, 400mH, 800m, 1500m 2 1/2 hours -------------------------------- June 4, 2005 - Added wall attribute to, Send current Track attributes to - Discus, Hammer, hj, jav, lj, pv, shot, tj - Added wind effects and wind indicator to, Check for wind pb's - Discus, Hammer, hj, jav, lj, pv, shot, tj - Put advertisements in, Put ceiling on if there is a ceiling, Fill in stands with people, Change sky, add lights at night - Discus, Hammer, hj, jav, lj, pv, shot, tj - Adjust replay save to include new background - Discus, Hammer, hj, jav, lj, pv, shot, tj - Changed stadium editor to only be able to pick unlocked decals/sponsors/monuments - Did file manager for ghosts, replays 2 hours -------------------------------- June 6, 2005 - Took out user login, don't need it - Put in check if player has/hasn't started career yet - Began setting up displaying records for sprints, distance, hurdles, jumps, throws, dec, hep - Set up record-tracking in these events - 100m - Record checking includes checking cpu's too - Add additional check if you're in exhibition mode when returning to main movie to avoid going to career mode - Put in a clear all button to flush out old records - 100M record keeping and displaying now working perfectly, ready to copy to other events 3 hours -------------------------------- June 7, 2005 - Set up record-tracking in, and check for exhibition mode in for all events - Need to push seconds into rankings for 400m and up - Need to check if exhibition or training when looking through rankings - hittest isn't really working, don't know if it ever will - Put in inspiring quotes before going to the main menu - Tested 800, need to go way slower - Created random country generator for cpus - need to fix record initalizing, output for 400m+ (Fixed) - Displaying of world record marker for these events - Discus, hammer, jav, shot, lj, tj, pv, hj - Acknowledging new world record in all events - There was an error of no cpu distances showing up in field events, but that is fixed now 8 hours -------------------------------- June 8, 2005 - Cpus actions now only allowed to operate every .01 seconds in running events. Allows equal performance on all computers - When selecting event in exhibition, it will take you back to the main menu of exhibition, eliminate back tracking - Need to fix photo finish speed, and the generated times of players not in photo finish - 100m, 200m, 400m, 400mH, 800m, 1500m - Optimizing for perfection - 100m, 200m, 400m, 400mH, 800m, 1500m - Found error in generating times, postion should be position with an i! - 100m, 200m, 400m, 400mH, 800m, 1500m - Button generators need to take into account the speed endurance phase - 200m, 400m, 400mH - Fixed wierd error output for 400m, 0.0 for player each time in rankings - Need to convert decimals to string using String object - Get NaN in 800m and 1500m records 4 1/2 hour -------------------------------- June 9, 2005 - Fixed photo finish and optimized - 110mH - Adjusted cpu scores to correspond with current world record, and players strength for all field events - Set up main menu for multi event - Set up multi event in 100m doing loading and saving the new multi event data that comes in from the main data, keeping the cpus the same over all events (Loaded frame), results hud and saving, and to tell the saving data to return back to the decathlon page in the main menu - 100m decathlon has been tested and has shown to work - Have a multiple event breakdown that lists all the events you've done and the scores/results you got in them - LJ set up for decathlon and works - Photo finish speed could be toned down - CPUs seeming to be able to break field world records to easily 3 hours -------------------------------- June 10, 2005 - Got the movie clips to load each other automatically - Toned down photo finish speed in all track events - Set up multiple event breakdown for all events - Reduced the ability to break world record easily for all field events - Added result breakdown along with point breakdown - Set up decathlon in all events - Set up the custom multi event selector 3 1/2 hours -------------------------------- June 11, 2005 - Set up keyboard display that lets player pick custom controls for the game - Set up hurdle tech attribute in main movie - Put hurdle tech into saving and loading for both player AND exhibition Player in - main movie, 100m - Set up saving and loading of custom keys in - main movie, 100m - Set up gameplay to incorporate custom buttons in - main menu,100m - In events, custom buttons need to be put in start slider, in event - Put in a control display at the loading screen of (not working) - 100m 2 1/2 hours -------------------------------- June 12, 2005 - Put hurdle tech into saving and loading for both player AND exhibition Player in all events - Set up saving and loading of custom keys in all events - Put in a control display at the loading screen of, and also the text in all events - Set up gameplay to incorporate custom buttons in all events - In events, custom buttons need to be put in start slider, in event, photo finish - Set up hurdles to incorporate new attribute for 110mH, 400mH - Set up arrays to keep track of seconds only for track events - Created lane randomizer for all track events - Created an indicator that lets the player know which one they are in track events - Need to redo photo finish by getting new code from 100m finish, and also redo the frame that calculates times of people not in the photo finish(maybe use physics?) 3 1/2 hours -------------------------------- June 13, 2005 - take out delete methods in the photo timer - Also need to fix where player is in photo finish since the player can be in other lanes - for photo finish, just get the times, sort them and spit them out - Or maybe push positions into array, then sort them, and then check them in a loop - Photo finish timer needs to go slower - Have the times from photo finish now working - PlaceFinishSecs of frame 10 should be changed to PlayerFinishSecs, and scrap the push 0 - Put in photoSpeed attribute in frame 9, and also into the player so that it gets the players speed before the photo finish, and then physics can be used to calculate final time - Also added in a depth swapping algorithm so that the player isnt on top of any of the cpus in the photo finish frame - Photo finish can now move onto other events 3 hours -------------------------------- June 14, 2005 - Put in photoSpeed attribute in frame 9, and also in player - 110mH, 200m, 400m, 400mH, 800m, 1500m - Changed in frame 10 PlaceFinishSecs to PlayerFinishSecs and removed the push(0) in - 110mH, 200m, 400m, 400mH, 800m, 1500m - Taken out delete methods in photo timer and made it go slower (/50000) for - 110mH, 200m, 400m, 400mH, 800m, 1500m - Copied frame 23 (photo finish positions and depth swapping) to - 110mH, 200m, 400m, 400mH, 800m, 1500m - copied frame 27 (photo finish calculation) to - 110mH, 200m, 400m, 400mH, 800m, 1500m - Changed actions in photo finish players(if need be) for - 110mH, 200m, 400m, 400mH, 800m, 1500m - For field events, need to add a current results page, change checkThrower/Jumper() - fix frame 31, has lanethrowdistance,should be throwdistance,loop should be changed to include 0 - Add into fault, legal throw and throw distance randomizer a condition _root.ThrowDistance[i]=_root.PlayerThrowDistance[i] - Update checkThrower() and SortPlayerFinish() - Done for discus - All This can now be moved to other field events - Now able to Display cpu results in between rounds in all field events - Hj and pv fully tested and working with a pass/fail basis at the players current height, then do a randomize on whos left to get the final results - Updated new 100m record Asafa Powell, Jamaica, 6/14/2005, 9.77 - Hittesting in 800m working (semi) 5 hours -------------------------------- June 21, 2005 - Hittesting now working for 800m - Hit testing code now in 1500m - Only thing that can be improved is the passing algorithm - Put in button to let user rerun event for all events - Wind tested with 1.5 m/s in these events - Discus, jav, lj, tj, 100m, 110mH, 200m - Need to fix extra time in photo finish calculation - 100m, 110mH, 200m - Need to finish updating wind effects for 400m+ 4 hours -------------------------------- June 22, 2005 - Finished updating wind effects for all events - Started work on the main replay theatre - Replay not saving right now 1 1/2 hours -------------------------------- June 23, 2005 - Done fixing and setting up replay for all events - Finished up the main replay theatre 2 1/2 hours -------------------------------- June 27, 2005 - Started work on post-event celebrations/losses for all track events - Fixed next button for all track events - Let player choose jumping style 3 1/2 hours -------------------------------- June 29, 2005 - Fixed next button for all field events - Fixed the Get 0 points for doing bench, pull-ups - Fixed no speed endurance button in the customize scene - Fixed speed endurance and hurdle technique show "000" in customize scene - Fixed Lunges character in gym - Expanded city to 4 quadrants - Added lottery attributes to movie, need to send to all events - McTartys Tavern sells lottery tickets instead of betting 2 hour -------------------------------- TOTAL JUNE HOURS: 63.5 hours -------------------------------- July 2, 2005 - Added lotteryWinnings attribute to player - Set up attributes for player for gym stat tracking - Updated player object, send and load data, and ticker for all events - Researching and gathering information of real stadiums 3 1/2 hours -------------------------------- July 3, 2005 - Finished researching real stadiums - Finished stadium chooser - Need to add new languages and new attributes to all events - Finished adding new language and attributes, and fixing flag movie clip for all events - Created 10 crappy jobs for player to choose, set up players computer for job finder 6 1/2 hours -------------------------------- July 5, 2005 - Finished creating different scenarios that happened at work - Started on creating meets 3 1/2 hours -------------------------------- July 6, 2005 - Created even more meets, now includes all IAAF golden league, super gp, and gps I and II 2 hours -------------------------------- July 7, 2005 - Created final batch of international meets - Created local, city, district, national meet progression - To qualify for international meets, you must place in top 3, or hit a standard - Getting carded for an event only applies to that event. You cannot enter another event at the international level until you have hit the standard (Can be done at practices). - Since adding cards, can create event-specific meets ie(Sprinters Summit) - Added event-specific meets - Updated all the meets to reflect progression 4 1/2 hours -------------------------------- July 8, 2005 - Moved all the track stadiums info to an xml file - Fixed xml file errors 1 hour -------------------------------- July 9, 2005 - Set up the stadium selector to now read from the xml file - Started to set up unlockables - Need to finish up extra countries, find nintendo sounds then the secret house will be complete - Finished taking money from retailers (except all clothing related items) in the main movie - New meet object, player object and unlockable attributes have been sent to all movie clips 3 hours -------------------------------- July 10, 2005 - Created unlockables page so player can player mini-games - Updated Options to let player adjust weather - Added gravity, windOn attributes, snow effects (frost breath and ground color), speed Meter for - all events and replay theatre 2 hours -------------------------------- July 11, 2005 - Created yellow jersey story - Finished initial versions of endurance test, speed test, button toucher 2 1/2 hours -------------------------------- July 12, 2005 - Finished initial version of sequence test - Created calendar 1 hour -------------------------------- July 13, 2005 - Meets now being read in from the xml file, started work on display available meets from the calendar. Now just need to fill in all the dates with the buttons 3 1/2 hours -------------------------------- July 14, 2005 - Finished up the months of January and February for meets - Need to set up paying for entry fee - Check for unused arrays for this meet system 2 hours -------------------------------- July 15, 2005 - Finished up the months of March, April, May, June, July and August for meets 1 hour -------------------------------- July 17, 2005 - Finished up the months of September, October, November and December for meets - User now able to pay the entry fee for the meet, and is entered - Did 1 run through to check if all meets are available - Started work on entering local meets 2 1/2 hours -------------------------------- July 18, 2005 - Begun working on connection between meets and events - Fixing bugs in 100m that deal with the meet system - Successful in combining difficulty and cpu speed - Added another array to keep track for places in meets - Took out random generator track colors 2 hours -------------------------------- July 19, 2005 - All events are now connected with the meet system - took out all random generator track colors - Combined difficulty into all events - Finished making funny names and putting them into the events 3 hours -------------------------------- July 20, 2005 - User now able to skip ahead 4 months after end of September to February if they wish to not train over the winter - Added functions that check if player has done certain things, like hitting a standard, getting carded, unlocking stuff - Started work on commentary 2 hours -------------------------------- July 21, 2005 - Continued work on commentary 1 1/2 hours -------------------------------- July 22, 2005 - Finished with main commentary, now need to do in event commentary - Started on in-event commentary, added new variables to cpus and player to help commentary make statements regarding on where they are in the race 2 1/2 hours -------------------------------- July 23, 2005 - Continued work on commentary in 100M - Fixed some things like linking to the results page - Added in condition to results button that not to show when in exhibition mode - Also added condition not to show replay button when you are not allowed to view the replay - Now move onto other events - Finished up adding commentary attribute, adding commentary, linking to correct frames, and updating the replay and results button for - 100m, 110mH, 200m, 400m, 400mH - Need to finish up main commentary for 800m 2 hours -------------------------------- July 24, 2005 - Finished up adding commentary attribute, adding commentary, linking to correct frames, and updating the replay and results button for - 800m, 1500m - Finished up adding commentary attribute, adding commentary, linking to correct frames, and updating the replay and results button, and checking for proper gravity for - discus, hammer, hj, jav, lj, pv, shot, tj - Started on some stuff to help have decathlon in career mode, but may be too hard to keep it in 2 hours -------------------------------- July 25, 2005 - Worked on displaying information when player has unlocked certain meets, series - Added in money for world records, awarding money at meets, and inserted attributes for dec and hep in player object into all events - Finished setting up mini games - Added in random drug testing - Just decided to take out the commerical/magazine portion. Not really worth it, but keep the attributes in case for further upgrades - Set up newspaper clippings 4 hours -------------------------------- July 26, 2005 - Newspaper clippings now working - Added in monument to 100M - Added in new attributes, logic for adding newspaper clippings, fixing the rewards page, adding in monument to all movie clips - Since monument has been added to the bg, replay needs to be updated to include monument for field events - Reseting arrays when player has been booted out of career mode - Started work on 4x1 relay 2 1/2 hours -------------------------------- July 27, 2005 - Finished up 4x100m replay, added 2 new attributes that keep track of pbs for 4x1 and 4x4 1 1/2 hours -------------------------------- July 28, 2005 - Finished creating 4x400m relay - Put in logic to send results to my email - Fixed replay button - Put in world records for 4x100, 4x400 - Created link to 4x1, 4x4 relay events 2 1/2 hours -------------------------------- July 29, 2005 - Finished checking for milestones for career player 1/2 hour -------------------------------- July 30, 2005 - Finished checking for milestones for exhibition player - Started to create the secret countries - Created specific temperature ranges for different months - Purchasing items works - Finished creating 20 secret countries, can always add more, or reduce some, same goes for milestones - Time to begin testing -------------------------------- TOTAL JULY HOURS: 67 Hours -------------------------------- August 1, 2005 - Sent new attributes for milestones across the movie clips - Fixed initialization of records - Started testing, fixed 110mH key and button generator - Fixed replay button, and added secret countries to all events - Finished up saving and loading of players profile - Finished up resetbutton - Player now able to Select country for exhibition Player and career player - Added a condition checking if time != 0, because otherwise it's a world record - Added a check to see if the player was the one who set the world record - Moved stadium from main movie clip back to it's own file 4 Hours -------------------------------- August 2, 2005 - Started testing main movie clip and fixing where needed - Set up display of personal bests of weight training - Logo changes to reflect special days (New Years, St. Patrick's, Halloween, Christmas, etc.) - Added an email system that displays news about meets going on outside of the basic game. I'll have to update it on my own when I want the user to know something - Cleaned up some of the xml so that it can accept more stadiums and meets in the future - Added a standards page to the computer so that the user knows what standard needs to be achieved for each event card - Started work on airport. Needs to be tested on international meets 3 Hours -------------------------------- August 3, 2005 - Preliminary tests on airport works. Only thing that is fully working is displaying the travel information - Field events don't need to be tested, as they were already when they were built - Started work on help log - Mental status now goes down after competition in each event - Mental status now affects results of field events - Added in a 6-month advance on player injuries, and a 3-month advance on player mental breakdowns - Player now heals back mind and body a little bit when sleeping - Put in a monthly bill that the player needs to have enough money for - Finished up the preliminary draft of the help log, and faqs - Set up sending of information from the minigames - Finished the career help log and the faq's page - Set up page that displays all the milestones - Set up option to turn nintendo soundtracks on/off 6 1/2 hours -------------------------------- August 4, 2005 - Set raced values of meets to true when done a meet, so player can't rerace a meet on the same day - Reseted all raced values to false after day is done - Created option that allows user to either play online or offline, depending on which version they have 1 hour -------------------------------- August 5, 2005 - Updated connectivity, different events will be on different sites - Added attribute HOME, that defines whether the game is online, or offline - Now ready to release to beta testers - All files have been uploaded for the testers 1 1/2 hours -------------------------------- August 7, 2005 - Increased all stats to 50, takes way to long to finish the longer races - Don't have commentary for training - Reduced chance of injury by ten times - Temperature not taken into affect in many of the events, so I put that in - Found an error in commentary - Fixed some bugs in result sending - Make saving in career mode easier to get to - autosave when going to bed - Changed to 1 slot saving, prevents cheating - Send calendar to current month - Glitch in game, gave 30000 because world record was 0 in long jump, but fixed it now 2 1/2 hours -------------------------------- August 8, 2005 - More money at start of game ($500) - Added milestoneWonEverything into every event's loading function - Newspaper logic says PlayerFinishTimeSecs, should be PlayerFinishSecs - Added in a pop-up on the weather bar that display when its a competition day that you have entered - Meets can be rerun by going to computer and reenter them (made sure that they have to pay for them again) - Created starting list for 100m 1 1/2 hours -------------------------------- August 9, 2005 - Fixed error of losses not working, fixed rerun event button and put in the starting list in all events - Display pbs for 4x100, 4x400 1 1/2 hours -------------------------------- August 11, 2005 - Unlocked some items at start so that players can at least customize their character a bit - Put head in eyes option so player can see color of eyes changing - Initialized the track object to be the first stadium, so play doesn't have to worry about getting errors - Added button sounds to main movie - Spent time looking for the right musics and sounds for the game, took most from my rpg maker - Learned about the sound object, ready to use in the game 4 hours -------------------------------- August 12, 2005 - Added in options to turn music on/off, and to choose which alliance you are - Need to convert midis to mp3s - Converted the midis to mp3s - Need to figure out how to get sounds from an external swf load into my game - These movie clips have the sounds inserted and have the alliance and music attribute added - Commentary, Replay Theatre, Minigames, Stadium Editor - Should have all the sounds and music now in the main movie - Sounds not working quite right, like when switching between scenes 5 1/2 hours -------------------------------- August 13, 2005 - Figured out how to get the sounds working now - Main movie now has working background music - Now to move on to the events 2 hours -------------------------------- August 14, 2005 - Added new attributes, added sound control, put in music sounds,and added button sounds into - 100M, 110mH, 200m 1 1/2 hours -------------------------------- August 15, 2005 - Added new attributes, added sound control, put in music sounds,and added button sounds into all events - Shadows added to the jumping and throwing events 2 hours -------------------------------- August 16, 2005 - Polished up the relay events - Updated the ticker to 100 different sayings, and is now in all events - Added in credits - Need to have some kind of warning for seizures and epilepsy - Added in some legal stuff - Finished up with first trailer - Spent some time walking through the game 3 hours -------------------------------- August 17, 2005 - Fixing errors found last night - Fixed nose issue in - lj, tj, pv, hj, shot, jav, discus, hammer - Fixed landing sound in - lj, tj, pv, hj, shot, jav, discus, hammer 3 hours -------------------------------- August 18, 2005 - Fixed nose issue in all events - field events now update when a world record has been broken (ie wr marker) - All players get a result, even if they fault, in high jump and pole vault - Fixing speed problems, and collision problems in 800 and 1500 - Testing 400mH - You can cheat the key generator, so I put a penalty for getting the button wrong 2 hours -------------------------------- August 19, 2005 - Set up the exhibition difficulty - Set up new records information - Set up display for new records - New rankings and difficulty attributes need to be sent to all other movies 2 hours -------------------------------- August 23, 2005 - New rankings and difficulty attributes have been added to all movies - Added functionality to new rankings and difficulty to all track events and field events - Need to update rankings for combined events - Need to add difficulty functionality to field events 1 1/2 hours -------------------------------- August 24, 2005 - difficulty functionality has been added to field events - Update rankings for decathlon and heptathlon - Added a condition to check for an injury so that it doesn't save a ghost 2 hours -------------------------------- August 25, 2005 - Correct some errors in hj, pv, 400m - Changed the way the player does pv now. Much easier - wr marker now updates - found error that didnt award player the win 2 1/2 hours -------------------------------- August 30, 2005 - Added an attribute that tracks whether play is in module mode or not - updated hj and pv results so that cpus only can clear as much as their difficulty lets them - Found major error that prevented the updating of world records, fixed in all events - Updated the rewards hud for all the field events - World records are now working - Made pole vault harder - Something is wrong with pole vault results 4 hours -------------------------------- TOTAL AUGUST HOURS: 56.5 Hours -------------------------------- September 1, 2005 - Testing and optimizing of all the events - If player ever goes onto the grass, automatic dq and get them out of the race (800 and 1500) - All of the events have now been tested and fixed accordingly, need to work on records data now - Fixed some errors that dealt with the record data, should be fixed now - Text fixed for all movies - Started work on the meet module - Finished up the meet module, and it works 5 hours -------------------------------- September 2, 2005 - Need to check so player doesnt get meet points when in module mode - Socks taken out of - HJ, jav, lj, pv, tj, replay theatre - Time to test multi events - Fixed decathlon problem of skipping lj - Fixed problems with d - Discus and hammer, and also changed the gameplay of them - Fixed the bench bar - Fixed the lottery, and increased the winnings to 50, 100, 1000 - Fixed the displaying of the unlocking meets, milestones, etc. to now show up at the side of the player's screen. 4 1/2 hours -------------------------------- September 4, 2005 - Figured out the time problem that had the players time higher than in the race - Also changed the logic when checking for world record with wind, and also changed the logic when determining times of runners not in photo finish - Also added in a display that shows the world record - Fixed for all track events - Also converted time display if time is over 1 minute - Fixed the color changing during track events for multi-events - Crowd no longer cheers during training - Acceleration now plays a role in how fast you can move down the runway - Arm strength plays a role in the speed meter in shot put - Fixed the problem with no multi-event scores showing up in hammer, wrong constants - Fixed the stamina problem in the 1500m - Added night attribute to weather, and updated all the events to incorporate this - 1 Hour of testing 4 hours -------------------------------- September 5, 2005 - Figured out what was wrong with save data not working. Game must be played in internet explorer all the time - In gym, pb is no longer being set with 0 reps, needs to be at least 1 rep - In re-run event button, player must have at least 1 energy point - Need to check logic of ego points when you lose, because I was subtracting a negative, also updated results hud - More testing of the game 3 hours -------------------------------- September 6, 2005 - In discus and hammer throw, somehow if you time it right you get the initial velocity to be super high, resulting in a throw double the world record, has been fixed - Fixed the problem When choosing shoes color, shoes are just black - Also fixed the bench press - Added a little more stamina in the 800 - If players not competing at international level, then cpu's countrys are now the same as the players - For field events, the results hud no longer displays 7 other scores when in training mode - Player cant go on forever doing calf raises without penalty now - Updated the field events so that you get to accumulate super bonuses in training - Included the 1 million dollar jackpot for winning all 6 golden league meets - Took out the limits for high jump and pole vault, so now player can go as high as they think they can go - Found the problem of multi-event records not setting 3 hours ------------------------------- September 7, 2005 - Added ableToCompete attribute to prohibit player from re-running a meet on the same day - Fixed the hud of the ego points because it shows the wrong first number ie. 15x3 = 15, should be 5x3=15 - Now when player levels up, they get 1 additional max energy point - when player injuries themselves, it no longer loops the ohhs - Made sure that the player's flame is on top of the player - The meet module is now set up to also let the player collect the rewards - Close to release... 3 hours ------------------------------- September 8, 2005 - Increased the max weight size in the gym so the player can go as high as 1215 lbs! - Published all movie clips and I am now moving them to the website, except for the main movie, which will be uploaded the day of the release - Added in conditions to check for NaN - Created the template for the global rankings for the game - Updated the website 3 hours -------------------------------- TOTAL SEPTEMBER HOURS: 22.5 Hours -------------------------------- -------------------------------- TOTAL COMBINED HOURS: 388 Hours --------------------------------